Welcome, one and all, to Killer, an original ORG loosely based on the tried and true concepts of "The Mole," which we all know and love, as well as a live-action, real world game of "Killer" or "Assassin," a game enjoyed, particularly on college campuses, worldwide.

How it works is this. Ten players will begin the game, playing as individuals, with the objective of performing as well as possible in each of the two weekly challenges that will be presented. For the sake of making things interesting, each player will, at the beginning of the game, secretly be assigned another player as their TARGET. As a player, it will be your job to not only perform as well as you can in each challenge, but also to SABOTAGE the efforts of your target by any means possible, ensuring that person does as POORLY as possible in each challenge. Thus, the goal of each challenge is twofold, to perform well despite the fact that someone is trying to thwart your efforts, and also to destroy your own target at any cost. This will help keep you alive in the game.
Stealth will also be important, as at the end of each round, every player will be made to take a quiz, consisting of 10 questions pertaining to the identity of their KILLER, the one person who has been assigned to target each player. Scoring high on this quiz is as important as scoring high in the challenges.

Each round, every player will have the opportunity to earn up to $60000 in "Killerbucks," which are your lifeblood in this game, as, at the end of each round, the player who is in possession of the lowest number of KILLERBUCKS will be ejected from the game as the victim of their killer. $10000 worth of killerbucks will be presented as a reward for winning or succeeding at weekly challenge. $10000 will also be available each challenge for success in sabotaging your opponants (as per the criteria that will be detailed with each challenge). Those, times two challenges per week, equals $40000 up for grabs each week based on challenges alone, with the remaining $20000 coming from success during the quiz process in identifying your killer, each correct quiz answer being worth $2000 apiece.
Killerbucks earned in the challenges themselves by each player will be publically known to all other players, while those earned by successful acts of sabotage will be known only to each individual player. Bucks earned in quizes will be for my eyes only. Killerbucks will be carried over in a running total from round to round, and, as previously mentioned, the player with the lowest total of killerbucks each round will me eliminated. Though there is no direct reward for doing away with one's target, having as many kills as possible will greatly improve a player's chances at winning come time for the end game. And, once a player takes their target out of the game, that player will adopt the eliminated player's target, presnting them with a new target take care of.

Eventually, only the single richest player will remain. That person will be declared the winner of KILLER, and will recieve all the pride and glory associated with such a title.

Sounds complicated? It really isn't. Success in this game is simple: Show no mercy, expect none either, and be aware of what's going on around you at all times.


Want to play? Just send me a private message on here, or drop me a line at shock061@yahoo.com and let me know that you're interested, along with your name, age, occupation, and place of residence.
See you soon!


image

Last Edited By: 7x1x2 11/29/08 14:20:43. Edited 3 times.